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CCCCOEY

Capcom Co., Ltd.

Strong FundamentalsStrong FundamentalsRevenue growing 57% YoY at strong marginsCoiling in a constructive baseQuiet on X (13 mentions/wk)
$CCOEY·$10B·Electronic Gaming & Multimedia·Technology
$12.45+0.5%YTD+5.6%1Y-3.2%
Mentions · last 7 days
2026-07-24: 0 posts2026-07-25: 0 posts2026-07-26: 0 posts2026-07-27: 1 posts2026-07-28: 7 posts2026-07-29: 4 posts2026-07-30: 1 posts13
Price updated 5h ago·X counts updated 1d ago
CCCCOEY
$CCOEYCapcom Co., Ltd.
$12.45+0.48%13 posts
AI analysisFundamentalsVoices on X
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AI verdict & sentimentAI analysisGenerated by AI from underlying data

Top X posts

Today's AI verdict on what's driving $CCOEY, plus how loud the X conversation is and which way it's leaning.

AI analysis

TickerTalks’ read on the fundamentals and what’s driving the move.

Proven numbersWinding up for a moveAI verdict · as of 2026-07-31

Trading in a tight range and building pressure — a move looks likely soon, but the direction isn't clear yet.

Capcom's back catalog keeps quietly compounding — the market may be underestimating what the flywheel is worth.

Capcom is the Osaka-based publisher behind Monster Hunter, Resident Evil, Street Fighter, and Devil May Cry — a Japanese video-game business that has increasingly monetized its back catalog through remasters, spinoffs, and cross-platform re-releases. This is the ADR (over-the-counter US listing) of the Tokyo-listed common.

The operating trend:

  • Most recent quarterly EPS of $0.22 beat a $0.17 estimate — a ~33% beat.
  • The Q1 FY2027 print showed revenue at ¥71.3B (roughly $471M) with ~58% operating margin. That operating margin is exceptionally high for a game publisher and reflects the catalog-monetization model — content already produced, sold repeatedly across platforms.
  • Consensus for the November 4 print is $0.11 EPS — likely reflecting seasonal launch timing rather than deterioration.

What differentiates Capcom from Western game peers:

  • A published research view frames the market as underestimating Capcom's 'catalog flywheel' — the point being that Monster Hunter and Resident Evil each generate compounding returns from decades-old IP, and the release cadence is disciplined.
  • Dragon's Dogma 2: Dark Arisen is scheduled for October 9 — a known catalyst, though the base game's sales already largely define the outcome.
  • The Bernstein view that GTA VI will consolidate industry share toward giants doesn't obviously help Capcom (which competes in different genres), but the sector-mix commentary is context.

Retail translation:

  • OTC ADRs trade thinner than the Tokyo-listed common — spread and yen-dollar moves affect price beyond company fundamentals.
  • Trailing P/E ~26 is elevated for a game publisher; the very high operating margin is the offset.

Bottom line: a defensible Japanese content compounder trading at a modest multiple against its margin structure, with the caveat that the ADR is a less-liquid way to hold it.

Differs from X sentimentNo meaningful X sentiment sample was available for CCOEY specifically.

What to watch: October 9 launch of Dragon's Dogma 2: Dark Arisen, November 4 quarterly print for catalog-monetization run-rate, and yen-dollar direction as a mechanical driver of the ADR price.

On the calendar: Next earnings expected 2026-11-04.

adr-liquidity

Read the AI verdict + X sentiment for $CCOEY

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What it does

Plain-English summary of the business — what they sell and how they make money.

Capcom Co., Ltd., a global entertainment company headquartered in Osaka, Japan, and established in 1979, is dedicated to the full lifecycle of video game creation. The firm comprehensively handles the planning, development, manufacturing, sales, and distribution of games across various platforms, including home consoles, online gaming, mobile devices, and arcade machines, serving markets in Japan and internationally. Its operations are structured into several primary segments: The Digital Contents division is responsible for crafting and marketing both physical (packaged) and digital game titles for consumer home video game systems, alongside developing content for mobile platforms and PC online games. Arcade Operations oversees the management of amusement centers, predominantly "Plaza Capcom" facilities located within commercial complexes, and organizes various events at these venues. The Amusement Equipments segment focuses on the design, production, and sale of hardware components for gaming machines, such as frames and LCD screens, along with their associated software. The Other Businesses segment encompasses a diverse range of activities, including the publication of strategy guides and game art books, the licensing of its intellectual property for movies, animated television programs, music, and merchandise, and a strong emphasis on the growing esports industry. This segment also manages amusement arcades.

Industry overviewAI analysisGenerated by AI from underlying data

Where Electronic Gaming & Multimedia sits in its cycle right now — and what that implies for $CCOEY.

Electronic Gaming & Multimedia · Technology

No material change from last week — Roblox's user safety restrictions are suppressing engagement and bookings while TTWO's weak GTA VI monetization timeline guidance depresses sector sentiment.

Top industry ETF

$HEROGlobal X Video Games & Esports ETF
-9.1%YTD
-16.3%1Y

Fundamentals & catalyst

Profitability, valuation, and the next earnings event — at a glance, with rule-of-thumb signals.

Key ratios

P/E
25.8How much investors are paying per dollar of profit the company actually earned in the last 12 months. Lower means the stock looks cheaper relative to earnings.~15–25 is typical for the S&P 500; high-growth names trade 30+; hyper-growth or speculative can be 100+ or negative.
ROIC
21.8%What percentage return the business earns on every dollar of capital (equity + debt) deployed in operations. The cleanest measure of business quality.Above ~15% is high-quality; consistently above 25% suggests a real moat. Below the company's cost of capital is value-destroying.
Op margin
41.7%Operating profit (after sales, marketing, R&D, and overhead but before interest and taxes) as a percentage of revenue. The clearest view of how well the underlying business is run.Mature business above 20% is healthy; software businesses can run 30%+; commodity / retail businesses operate in single digits.
FCF yield
2.6%Free cash flow (operating cash flow minus capex) divided by the company's market cap. The cash-on-cash return you'd get owning the whole business at today's price.Above ~5% is attractive; below ~2% means you're paying up for growth. Capital-light businesses (software) run higher than capital-heavy ones (utilities).
P/S
7.8Same idea as P/E but per dollar of revenue. Useful for companies that aren't profitable yet, where P/E is meaningless.Under ~2 is cheap; software / SaaS often runs 8–15; well above 20 implies the market is pricing in very high future growth.
ROE
25.3%Net income as a percentage of shareholders' equity. Similar to ROIC but counts only the equity side.Above 20% is strong, but can be inflated by leverage — a heavily indebted company can show high ROE with weak underlying ROIC.
Gross margin
58.1%Revenue minus the direct cost of producing what was sold, as a percentage of revenue. The first read on whether the product is structurally profitable.Software / SaaS is typically 70%+; consumer goods 30–50%; commodity / hardware businesses can be under 20%.
D/E
0.0Total debt divided by shareholders' equity. Measures how much the business runs on borrowed money versus owner capital.Under 1 is conservative; 1–2 is typical for mature businesses; over 2 is leveraged and more sensitive to interest rates.

Past earnings

QuarterReportedActualEstimateSurprise
Q2 2026Jul 28, 2026$0.22$0.17+32.7%
Q1 2026May 12, 2026$0.12$0.14-14.8%
Q4 2025Jan 27, 2026$0.09$0.07+35.7%
Q3 2025Oct 29, 2025$0.08$0.07+8.6%
Next earningsWed, Nov 4·consensus EPS $0.11

Quarterly trend

QuarterRevenueYoYGrossOpEPSFCF
Q1 FY27$71.3B+56.8%69.3%58.3%$35.52$23.7B
Q4 FY26$81.5B+1.0%43.3%26.2%$19.18$37.3B
Q3 FY26$34.8B+7.2%66.4%43.8%$13.84$-13.1B
Q2 FY26$36.3B+35.3%61.3%41.3%$12.50$-1.6B

Forward consensus

5-year forecast · up to 9 analysts
FYRevenueRangeEPSRangeAnalysts
FY27$221.1B$205.5B – $236.8B$75.95$68.98 – $82.989
FY28$241.7B$224.7B – $258.9B$87.02$79.03 – $95.069
FY29$261.9B$243.4B – $280.5B$95.26$86.51 – $104.074
FY30$282.5B$262.5B – $302.6B$106.50$96.72 – $116.354
FY31$299.5B$278.3B – $320.8B$110.25$100.13 – $120.453

Setup & momentum

Volume, range, and moving-average position — the technical setup driving short-term moves.

Right now

Vol vs 30dToday's traded share volume divided by the average over the prior 30 trading days. ≥3× signals unusual interest; below 1× is quiet.0.4×Today's traded share volume divided by the average over the prior 30 trading days. ≥3× signals unusual interest; below 1× is quiet.
52w rangeWhere the latest close sits between the 52-week low (0%) and high (100%). Above 80% is extended; below 30% is basing or in a downtrend.60%Where the latest close sits between the 52-week low (0%) and high (100%). Above 80% is extended; below 30% is basing or in a downtrend.
vs 50d MALatest close vs the 50-day simple moving average. Positive = short-term trend is up.+27.0%Latest close vs the 50-day simple moving average. Positive = short-term trend is up.
vs 200d MALatest close vs the 200-day simple moving average. Positive = long-term trend is up.+11.8%Latest close vs the 200-day simple moving average. Positive = long-term trend is up.

Recent news

Latest headlines from major outlets, sourced and timestamped — context for whatever just moved.

Capcom (OTCMKTS:CCOEY) Shares Gap Up – Here’s What Happeneddefenseworld.net·13d agoVideo gaming shake-out favours industry giants as GTA VI looms, says Bernsteinproactiveinvestors.com·40d agoCapcom: The Market Is Underestimating Its Catalog Flywheelseekingalpha.com·50d agoCapcom's Dragon's Dogma 2: Dark Arisen Scheduled to Launch on October 9, 2026!businesswire.com·52d ago

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TickerTalks is a research tool, not financial advice. We surface social-attention data; we do not make stock recommendations. Past attention is not predictive of future price movements.

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