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CCCCOEF

Capcom Co., Ltd.

$CCOEF·$9.9B·Electronic Gaming & Multimedia·Technology
$23.65+2.6%YTD+8.0%1Y-18.0%
Mentions · last 7 days
2026-07-23: 0 posts2026-07-24: 0 posts2026-07-25: 0 posts2026-07-26: 0 posts2026-07-27: 0 posts2026-07-28: 1 posts2026-07-29: 0 posts1
Price updated 3m ago·X counts updated 22h ago
CCCCOEF
$CCOEFCapcom Co., Ltd.
$23.65+2.56%1 posts
AI analysisFundamentalsVoices on X
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What it does

Plain-English summary of the business — what they sell and how they make money.

Capcom Co., Ltd. is a global entertainment company renowned for its comprehensive involvement in the entire lifecycle of various gaming products, including console video games, online experiences, mobile titles, and traditional arcade machines, serving markets both within Japan and across the globe. Its operations are structured across four key divisions: Digital Contents, Arcade Operations, Amusement Equipment, and Other Businesses. The Digital Contents division focuses on crafting and distributing both physical and digital gaming experiences for home consoles, alongside content for mobile devices and online PC gaming platforms. Within the Arcade Operations segment, the company manages its Plaza Capcom amusement centers, typically situated within shopping complexes, and frequently organizes diverse events. Its Amusement Equipment arm specializes in the design, production, and distribution of hardware components such as frames and LCD screens for gaming machines, in addition to relevant software. The multifaceted Other Businesses segment encompasses the publication of walkthroughs, strategy guides, and art books related to its games; the licensing of its intellectual property for films, animated television series, music, and merchandise; a significant focus on the growing esports sector; and the management of additional amusement arcades. Established in 1979, Capcom Co., Ltd. maintains its headquarters in Osaka, Japan.

Industry overviewAI analysisGenerated by AI from underlying data

Where Electronic Gaming & Multimedia sits in its cycle right now — and what that implies for $CCOEF.

Electronic Gaming & Multimedia · Technology

No material change from last week — Roblox's user safety restrictions are suppressing engagement and bookings while TTWO's weak GTA VI monetization timeline guidance depresses sector sentiment.

Top industry ETF

$HEROGlobal X Video Games & Esports ETF
-10.3%YTD
-14.5%1Y

Fundamentals & catalyst

Profitability, valuation, and the next earnings event — at a glance, with rule-of-thumb signals.

Key ratios

P/E
32.4How much investors are paying per dollar of profit the company actually earned in the last 12 months. Lower means the stock looks cheaper relative to earnings.~15–25 is typical for the S&P 500; high-growth names trade 30+; hyper-growth or speculative can be 100+ or negative.
ROIC
19.5%What percentage return the business earns on every dollar of capital (equity + debt) deployed in operations. The cleanest measure of business quality.Above ~15% is high-quality; consistently above 25% suggests a real moat. Below the company's cost of capital is value-destroying.
Op margin
38.5%Operating profit (after sales, marketing, R&D, and overhead but before interest and taxes) as a percentage of revenue. The clearest view of how well the underlying business is run.Mature business above 20% is healthy; software businesses can run 30%+; commodity / retail businesses operate in single digits.
FCF yield
1.0%Free cash flow (operating cash flow minus capex) divided by the company's market cap. The cash-on-cash return you'd get owning the whole business at today's price.Above ~5% is attractive; below ~2% means you're paying up for growth. Capital-light businesses (software) run higher than capital-heavy ones (utilities).
P/S
9.1Same idea as P/E but per dollar of revenue. Useful for companies that aren't profitable yet, where P/E is meaningless.Under ~2 is cheap; software / SaaS often runs 8–15; well above 20 implies the market is pricing in very high future growth.
ROE
21.9%Net income as a percentage of shareholders' equity. Similar to ROIC but counts only the equity side.Above 20% is strong, but can be inflated by leverage — a heavily indebted company can show high ROE with weak underlying ROIC.
Gross margin
56.4%Revenue minus the direct cost of producing what was sold, as a percentage of revenue. The first read on whether the product is structurally profitable.Software / SaaS is typically 70%+; consumer goods 30–50%; commodity / hardware businesses can be under 20%.
D/E
0.0Total debt divided by shareholders' equity. Measures how much the business runs on borrowed money versus owner capital.Under 1 is conservative; 1–2 is typical for mature businesses; over 2 is leveraged and more sensitive to interest rates.

Past earnings

QuarterReportedActualEstimateSurprise
Q2 2026Jul 28, 2026$0.43$0.33+30.6%
Q1 2026May 13, 2026$0.24$0.28-14.7%
Q4 2025Jan 27, 2026$0.17$0.13+31.3%
Q1 2025Jun 30, 2025$0.28$0.25+13.2%
Next earningsThu, Oct 22·consensus EPS $0.22

Quarterly trend

QuarterRevenueYoYGrossOpEPSFCF
Q1 FY27$69.9B+53.6%69.3%58.3%$69.42$23.2B
Q4 FY26$80.6B-0.2%43.3%26.2%$38.35$35.1B
Q3 FY26$34.2B+5.4%66.4%43.8%$27.21$-12.4B
Q2 FY26$36.2B+34.9%61.3%41.3%$24.92$-1.5B

Forward consensus

5-year forecast · up to 17 analysts
FYRevenueRangeEPSRangeAnalysts
FY27$218.4B$204.6B – $232.9B$150.10$136.23 – $164.0617
FY28$238.2B$219.6B – $256.3B$171.49$155.64 – $187.4417
FY29$257.1B$238.8B – $275.5B$187.20$169.90 – $204.6115
FY30$279.8B$260.0B – $299.9B$211.12$191.62 – $230.778
FY31$294.0B$273.1B – $315.0B$216.44$196.45 – $236.587

Setup & momentum

Volume, range, and moving-average position — the technical setup driving short-term moves.

Right now

Vol vs 30dToday's traded share volume divided by the average over the prior 30 trading days. ≥3× signals unusual interest; below 1× is quiet.2.0×Today's traded share volume divided by the average over the prior 30 trading days. ≥3× signals unusual interest; below 1× is quiet.
52w rangeWhere the latest close sits between the 52-week low (0%) and high (100%). Above 80% is extended; below 30% is basing or in a downtrend.58%Where the latest close sits between the 52-week low (0%) and high (100%). Above 80% is extended; below 30% is basing or in a downtrend.
vs 50d MALatest close vs the 50-day simple moving average. Positive = short-term trend is up.+18.5%Latest close vs the 50-day simple moving average. Positive = short-term trend is up.
vs 200d MALatest close vs the 200-day simple moving average. Positive = long-term trend is up.+4.3%Latest close vs the 200-day simple moving average. Positive = long-term trend is up.

Float & profile

FloatHigh float · 330.5M shFree-float shares — the slice of issued stock actually available to trade. Lower buckets squeeze harder on a catalyst.Traded today0.0% of floatToday's volume as a percent of the free float. Above 5% on a single day is unusually high turnover for the available share count.

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Voices on X · last 7 days

No standout posts about $CCOEF on X in the last 7 days.

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